Four phases, in order
Move, claim territory, upgrade, then attack. You cannot skip ahead. Terrain costs Energy. Deserts also cost Data. After a full round, a Quantum Shift can rewrite the ground under you.
Windows x64
A turn-based hex war. Wipe out ALFIE's devices before an AI faction wins on territory, resources, or the map center.

Quantum Pathways - Shattered Alliance is a turn-based war on a procedurally generated hex map. ALFIE, a rogue infrastructure AI, has split the world into unstable pathways and set AI factions against one another. The clones do not cooperate. Each is racing you separately.
You command a human faction. Collect Energy Crystals, Data Fragments, and Quantum Particles with harvesters. Claim territory with the Quantum Navigator. Upgrade soldiers so they can actually finish a fight. A level 4 soldier is what removes an AI piece from the board.
You win by destroying every ALFIE device. You lose if any AI faction locks down too much territory, stacks 200 Energy, 250 Data, or 150 Quantum, or parks a Level 3 Navigator on the center tile. Take too long and the field collapses after 100 Quantum Shifts.
This is not a browser game. Email support@resqpm.com and you will be walked through download and registration for the Windows x64 build.
There is no storefront checkout and no account wall on this website.
Move, claim territory, upgrade, then attack. You cannot skip ahead. Terrain costs Energy. Deserts also cost Data. After a full round, a Quantum Shift can rewrite the ground under you.
Harvesters pay for the plan and get less efficient if they sit on one tile. An enemy soldier adjacent to an unguarded harvester will steal it. Keep more soldiers next to yours than the thief brought.
A strong attack that ignores an AI stacking Quantum, or a Navigator walking to the center, can still lose the match. The Resource Planner totals your next actions. It will not tell you which race matters this turn.
You win by wiping the field. ALFIE can still beat you on territory, stacked resources, a center Navigator, or the collapse clock.
Harvesters produce, deplete if left too long, and can be taken. An army without income dies on the next bill.
The Resource Planner totals a plan. Recommendations suggest legal actions. Neither one plays the match for you.
When a result looks wrong, the log is there. Complex games need a memory.
Windows x64 with .NET. Installable build, sent on request. Not playable in the browser, so this page never says Play Now.


No. Request the Windows build. Tank Battle, Bumper Cars, and Truck Town are the browser games.
Yes. Resources, four phases, and unit levels take a few losses. The in-game tools and the playtest notes help. That learning curve is the design.
Yes. Solo versus AI (up to six seats on the board) or a network game with a session ID. Email support if you want help getting a session standing.
Email is enough. You will get the files and a walkthrough, not a storefront.
Email support@resqpm.com